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Let’s Talk about Innistrad

Reading Time: 6 minutes

I am Avacyn. I am to protect.

Avacyn

Created by Sorin Markov, Avacyn was tasked with protecting Innistrad, becoming the central figure of the Church of Avacyn, who gave the humanity of that plane the faith to fight for survival. After the events of the Shadows over Innistrad, Avacyn was unmade by Sorin…

Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.

Anguished Unmaking

Now, without Avacyn’s protection, the humans have to turn to older, and perhaps darker forms of magic to stave off the onslaught of the different monsters of Innistrad.

Normally, we would see 4 different artwork for the Basic Lands in a set, but Wizards took advantage of the fact that these two sets were released back-to-back to eventually arrive at 4... in their fourth Innistrad-centric set.
In this pulp novel inspired set of Magic cards, that promise a thrilling tale, you’ll find ACTION, ADVENTURE, SCARES and MORE! We’ve got a bone-chilling quadruple feature: WATCH in terror as man becomes monster, COWER in fear at the unspeakable terror, RECOIL in horror at a doctor’s madness, and FLEE the terrors. Get your tickets soon—when these shows leave the theatre, they’re not coming back. 
In-franchise Universes Within (SLX) versions of the Stranger Things Secret Lair Super Drop have recently been revealed to be set on the plane of Innistrad.
Should the above #MoodBoard inspire Dungeon Masters to attempt to host a D&D campaign on Innistrad... 
Plane Shift: Innistrad (.PDF)

Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn’t mean their Multiverses can’t meet.

Plane Shift

By the time Plane Shift: Zendikar saw the light of day, the game and story of Magic: the Gathering had moved on from Zendikar and started the tale of Shadows over Innistrad. James Wyatt had finished writing The Art of Magic: The Gathering-Innistrad, the starting point for this document: designed to help you turn the book’s adventure hooks and story seeds into a resource for your campaign with a minimum of changes to the fifth edition D&D rules.

This document also contains guidelines for adapting the Curse of Strahd adventure to set it in Innistrad. With a bit of creative improvisation, these tips should get you on your way


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