I lived, once. He could never truly kill me. I abhor death. Those that die will always return. That is the Curse of Wandering. My gift. Their dead were sent here for me to keep them safe from rot... This once was my most treasured place. I protected the vessels to keep their souls alive and he took... them... He took them—! Please, he took them all, corrupted them all, end my guilt, I could not protect them—! #
Desert Power
Here, we must scrabble for desert power.
Duke Atreides, Dune.
This is your inheritance, Paul.
at the Amonkhet pre-release.
facilitated the Five Trials of the Gods,
to determine who were worthy of an afterlife…
Even in death, I still serve.
Dreadnought
When the Second Sun rests
The Accounting of Hours
between the horns on the horizon,
so begins the Hour of Revelation.
Then the Hour of Glory,
the Hour of Promise, and finally
the Hour of Eternity.
All questions will be answered during the Hour of Revelation.
The Accounting of Hours
In the Hour of Glory, the gods and the untested will prove their worth before the God-Pharaoh.
The Accounting of Hours
When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer.
The Accounting of Hours
When all doubts have melted away, the worthy will meet the Hour of Eternity and earn a place at the God-Pharaoh’s side.
The Accounting of Hours
Hello Planeswalker
⚠️ SPOILERS for Amonkhet
—Nicol Bolas
Should the above #MoodBoard inspire Dungeon Masters to attempt to host a D&D campaign on Amonkhet...
Plane Shift
Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn’t mean their Multiverses can’t meet.
Plane Shift
Five deadly Trials await every initiate on the plane of Amonkhet.
Can you enter the Trials and prove yourself worthy of a place in the God-Pharaoh’s afterlife? Perhaps you will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh?
If The Art of Magic: The Gathering—Amonkhet sparked your interest in the wasted desert and thriving city of this plane, you could experience it yourself on these pages. Author James Wyatt leads the way through the Trials of the five gods with a set of rules to bring your D&D adventures to life in Amonkhet, including new races, new monsters, new backgrounds, and cleric domains for each of the five gods.